// // ZLProgressView.swift // ZLPhotoBrowser // // Created by long on 2020/8/13. // // Copyright (c) 2020 Long Zhang <495181165@qq.com> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import UIKit class ZLProgressView: UIView { private var progressLayer: CAShapeLayer! var progress: CGFloat = 0 { didSet { self.setNeedsDisplay() } } override init(frame: CGRect) { super.init(frame: frame) self.backgroundColor = .clear self.progressLayer = CAShapeLayer() self.progressLayer.fillColor = UIColor.clear.cgColor self.progressLayer.strokeColor = UIColor.white.cgColor self.progressLayer.lineCap = .round self.progressLayer.lineWidth = 4 self.layer.addSublayer(self.progressLayer) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func draw(_ rect: CGRect) { let center = CGPoint(x: rect.width / 2, y: rect.height / 2) let radius = rect.width / 2 let end = -(.pi / 2) + (.pi * 2 * self.progress) self.progressLayer.frame = self.bounds let path = UIBezierPath(arcCenter: center, radius: radius, startAngle: -(.pi / 2), endAngle: end, clockwise: true) self.progressLayer.path = path.cgPath } }