ZLProgressView.swift 2.4 KB

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  1. //
  2. // ZLProgressView.swift
  3. // ZLPhotoBrowser
  4. //
  5. // Created by long on 2020/8/13.
  6. //
  7. // Copyright (c) 2020 Long Zhang <495181165@qq.com>
  8. //
  9. // Permission is hereby granted, free of charge, to any person obtaining a copy
  10. // of this software and associated documentation files (the "Software"), to deal
  11. // in the Software without restriction, including without limitation the rights
  12. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. // copies of the Software, and to permit persons to whom the Software is
  14. // furnished to do so, subject to the following conditions:
  15. //
  16. // The above copyright notice and this permission notice shall be included in
  17. // all copies or substantial portions of the Software.
  18. //
  19. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. // THE SOFTWARE.
  26. import UIKit
  27. class ZLProgressView: UIView {
  28. private var progressLayer: CAShapeLayer!
  29. var progress: CGFloat = 0 {
  30. didSet {
  31. self.setNeedsDisplay()
  32. }
  33. }
  34. override init(frame: CGRect) {
  35. super.init(frame: frame)
  36. self.backgroundColor = .clear
  37. self.progressLayer = CAShapeLayer()
  38. self.progressLayer.fillColor = UIColor.clear.cgColor
  39. self.progressLayer.strokeColor = UIColor.white.cgColor
  40. self.progressLayer.lineCap = .round
  41. self.progressLayer.lineWidth = 4
  42. self.layer.addSublayer(self.progressLayer)
  43. }
  44. required init?(coder: NSCoder) {
  45. fatalError("init(coder:) has not been implemented")
  46. }
  47. override func draw(_ rect: CGRect) {
  48. let center = CGPoint(x: rect.width / 2, y: rect.height / 2)
  49. let radius = rect.width / 2
  50. let end = -(.pi / 2) + (.pi * 2 * self.progress)
  51. self.progressLayer.frame = self.bounds
  52. let path = UIBezierPath(arcCenter: center, radius: radius, startAngle: -(.pi / 2), endAngle: end, clockwise: true)
  53. self.progressLayer.path = path.cgPath
  54. }
  55. }